Script Hook RDR2 is released
Published on Nov 14, 2019
The following tables list notable software packages that are nominal IDEs; standalone tools such as source code editors and GUI builders are not included. These IDEs are listed in alphabetical order of the supported language. Apr 27, 2015 Dev-C will automatically configure a 32bit and a 64bit compiler profile for you, and will select the 32bit profile if your computer does not support 64bit. Posted by Orwell at 9:24 PM. Email This BlogThis! Share to Twitter Share to Facebook Share to Pinterest. Links to this post.
Script Hook RDR2 with the Native Trainer are finally released ! Have fun !
Fallout 4 Shadow Boost is released
Published on Nov 21, 2015
Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps. Make sure to test it out!
GTA V Classic Handling released
Published on May 23, 2015
GTA V features almost arcade car controls and physics, Classic Handling makes it the way it was in IV. Based on original IV handling, applies only to cars, including dlc ones. Enjoy!
Script Hook is released
Published on Apr 23, 2015
Script Hook V is released among with the Native Trainer ! Have fun with GTA V guys !
GTA V Native Database
Published on Mar 5, 2015
NATIVE DB is launched! This project is aimed to gather every piece of information about script native functions that we have, think of it as of native wiki where anyone who wants to contribute can do so and everyone who needs the latest script documentation or the header with natives for ScriptHook can get it right there!
CLEO update
Published on Dec 5, 2014
Dev C++ 5.11 Wikipedia
Update for CLEO is here! Latest version of GTA San Andreas is fully supported now, library compatibility is improved! Also GTA San Andreas cheats script supports 3gb RAM devices now.
GTA V Script and Native Research
Published on Jun 22, 2014
Today our research on GTA V scripts and natives goes public, it includes decompiled scripts, natives and every other thing you need to know in order to start making script mods when PC version arrives. Research is available in this gtaforums topic.
openFormats I/O update
Dev C++ Wikipedia 2016
Published on Apr 18, 2014
openFormats I/O finally got the support of GTA IV fragments (*.oft), new version also comes with fixed tangents support.